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Browser Support for Composition

As the web becomes filled with more and more advanced applications, the number of text boxes I find myself composing into increases. A typical day has me writing lengthy forum posts, lengthy messages...

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Fake Doors and Invisible Walls

When playing video games, we tend to be more adventurous than we are in real life. Most people wouldn’t even jiggle the handle on a mysterious door in the subway. Joe Bronx, on the other hand, well...

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Save Game Slave

Saving games is really important. Being able to save and continue not only allows you to fit gameplay into your own personal schedule, it also allows game developers to create experiences that span...

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Misreading the Player Feedback Loop

Hello, everyone! I present a case study on the dangers of misreading the player feedback loop. Zilch: The name of the game and the amount of respect its developers have for the players Recently a game...

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Bloody Fun Day

Back in November I flew to San Diego to meet up with the rest of the Urbansquall team for our annual get together. This year’s theme was a game in a week. We rented out two hotel rooms, opened the...

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The Pirate Google: An Unfair Comparison

In their latest attempt to legitimize legally dubious actions, pirates have launched a website called The Pirate Google. They claim that the recent court verdict condemning The Pirate Bay, a popular...

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The Age of Reality Work

As an indie developer I’m always keeping an eye out for independent game competitions to participate in. Alas, a new breed of competition has appeared. This new breed doesn’t pay you in money, or...

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Everything You Know About Video Games is Wrong

Look at that troll bait headline! To clarify a bit, everything you know about video games is actually right, but only when talking about a niche of game players. This niche is called hardcore gamers....

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You Can’t Afford to Work More Than 40 Hours

Everyone knows that time is money. So why is it that money management and time management are two different topics? What happens when we apply an extremely common money management technique to time...

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When Alignment Doesn’t Matter

Many games try to make character development interesting by allowing you to make good and evil decisions throughout the game. Here is a thought exercise: what do you get when a character makes a good...

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What is Mid-core? An Essay on Outgrowing Hardcore

What is mid-core? Defining this buzzword is a hot topic in the games industry. Here’s my favorite definition which I have honed through multiple talks with other developers. Mid-core is a movement to...

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Stop Those Kittens – Game Jam Post Mortem

Kill Screen and OUYA recently teamed up to offer a game jam for the OUYA console called the CREATE contest. We had roughly ten days to jam out a game and submit it to the judges. Here is a video with...

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Creating Accountability for Opinions on the Internet

I’d like a website where I can enter in a prediction and who said it, and then later come back and mark whether the prediction was good or bad. You get a point for a good prediction and lose a point...

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Shut Up Everybody!

The internet is full of opinions. If you’re like me you can’t help but wade into the comments thread on a controversial blog post. It’s a guilty pleasure. Wouldn’t it be nice if a computer could detect...

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Endless Evil

My latest game, Endless Evil is released! Play it on Kongregate. http://www.kongregate.com/games/YAYitsAndrew/endless-evil

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How to Monetize Like League of Legends

Be a hobby. Every F2P game aspires to becoming a hobby, League of Legends has done it. Just like any other hobby, you’ll need to pony up a lump of cash to really get going. To LoL’s credit, your early...

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Commodity Game Design – Avoiding Clones

Why is game cloning seemingly on the rise? Combine F2P’s focus on simple-yet-addictive gameplay with a lowered barrier on releasing games, and you get the perfect market forces for the commoditization...

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Puzzle Fuzz: Episode 1

Check out my latest game Puzzle Fuzz! http://www.kongregate.com/games/YAYitsAndrew/puzzle-fuzz-episode-1 Visit puzzlefuzz.com

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The Danger of Game Options

There’s a game night at the Folsom St Foundry every Tuesday in San Francisco. Organizers fill the block-sized event space with board games strewn across a dozen tables and hook up over twenty consoles...

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Search Isn’t Solved

Sometimes you’ll hear people say that Search is a solved problem.  It turns out that’s not really true.  What we’ve solved is a specific subset of Search where the person doing the searching already...

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